Articulations
- Details
- Parent Category: Ultimate door system
- Created on Thursday, 21 February 2013 14:11
- Last Updated on Wednesday, 11 September 2013 14:40
- Published on Thursday, 21 February 2013 14:11
- Written by sandrine
- Hits: 112
You can make linked articulations for your doors. Lt's see an example.
First you must have a build all linked in close state (ok, it's not a door but you can use this system for any build that need rotations and 2 stable states) :

We want to rotate some elements to get this result for open state :

Rez an axis and put it just at the right place for the first element :

Rez another axis and put it just at the right place for the second element :

Rez another axis and put it just at the right place for the third element :

Drop the script setup in the build (root), you get this message :

So click on the primitive, this one :

You get a new message :

So click on the primitive, this one :

You get a new message :

So click on the primitive, this one :

You get this message :

Click again on the first primitive, you can see it's floating text (Link to axe_0) becoming red :

You get this menu :

Click on buttons to get the correct rotation for the open state :

You can see all the next elements moving to follow this first primitive. When you are happy with it, click on the second element (its floating text become red) :

Use the menu to rotate it as you want :

At last click on the third element (its floating text become red) :

Use the menu to rotate it as you want :

Click on End button in the menu, your get this message :

Now drop scripts action, command and access in one of the elements. The system go to close state :

The setup is done and the system is working ! If you want it to work on click set the sensor range to 0 (with the menu you can access with /70door command). You must add clic script in the 2 elements that have no scripts if you want to get the movement on a click on them. If you want to get the movement on click also for the return from open to close set the open temporisation to 0.
If you want to have sounds add sounds files (sound1 for close state and sound2 for open state) :

