Circular door

First you must have a build with your doors linked (must not be the root !) in close state :

My door is made with two primitives (half cylinders) :

Rez the axis for the first primitive and put it just at the right place :

Drop the script setup in the build (root) :

You get this message :

So click on the primitive (the right one in my case), you get a new message :

If your door is in closed state it's ok. Click again on the primitive. You get this menu :

Click on buttons to get the correct rotation for the open state of your door (in my case I need 65°, I must save this value because I must use the same for the other primitive in order to get a good movement), you see the primitive is now hidden :

Click on End button in the menu, your get this message :

Rez the axis for the second primitivre and put it just at the right place :

Drop the script setup in the build (root) :

You get this menu :

As your second primitive must work with the first one it's the same system, so click on "Same system" button. You get this message :

So click on the primitive, you get a new message :

If your door is in closed state it's ok. Click again on the primtive. You get this menu :

Click on buttons to get the correct rotation for the open state of your door (65° in my case) :

Click on End button in the menu, your get this message :

Now drop 2 scripts action and scripts command and access in one of the 2 primitives. In my case I cant get a primitive, but I can move the root to make them appear (the script action will put the primitives at their good place) :

So I can nom drop the scripts :

The setup is done and the door is working ! If you want the door to work on click (with range sensor to 0 with the menu you can access with /70door command) you must drop script clic in the inventory of the second primitive (where there are no scripts).

If you want to have sounds add sounds files (sound1 for close state and sound2 for open state) :